02 June, 2021

STEAM day in Primary - inter-curricular learning at its best

Primary STEAM Learning| La Côte International School Aubonne, Switzerland-primary-steam-day-IMG_9200
STEAM day in Primary - inter-curricular learning at its best STEAM (Science, Technology, Engineering, Arts and Maths) learning has many benefits - that's why it is at the core of our teaching and learning. Find out more! Primary STEAM Learning| La Côte International School Aubonne, Switzerland-primary-steam-day-Header

STEAM (Science, Technology, Engineering, Arts and Maths) learning has many benefits and we integrate cross-curricular, interactive and inquiry-based learning opportunities across all grades, from Early Years to Year 13.

Our Primary students experienced a real cross-curricular and team-based STEAM (Science, Technology, Engineering, Arts and Mathematics) day with activities developed through Nord Anglia Education's Global Campus. Years 1, 2 and 3 focused on making a pop-up book, while Years 4, 5 and 6 designed and built 3D domes out of newsprint. 

STEAM learning has many benefits and we integrate cross-curricular, interactive and inquiry-based learning opportunities across all grades, from pre-school to Year 13.

Understanding learning in context

STEAM projects encourage students to think systematically about problems and apply the information they have learned, for example about technology and engineering, to find the best solutions. Cross-curricular projects also tap into different areas of students' skills, interests and prior knowledge and challenge them to understand their learning in context. 

Learning to solve problems

In addition, STEAM projects give students the opportunity to solve problems in a unique way. Through the experience of trial and error, learning to take risks, and discovering how to think creatively, students are challenged to solve problems in non-linear ways. When students participate in activities that combine different elements of STEAM, they must ask thoughtful questions, discover answers, apply what they have learned, and find creative solutions to problems.

Hands-on, experiential learning

STEAM projects give students the opportunity for hands-on, experiential learning. Students often use different materials and tools to discover how an object works, how to build it and how to repair it. This allows all students to learn these important skills, regardless of gender, socio-economic background or origin.

Developing social skills

Many STEAM projects require teamwork and thoughtful dialogue where students share ideas and discuss ways to solve problems. Through these activities, students learn to share responsibilities, compromise, listen to each other and encourage each other. 

At LCIS, we place special emphasis on the opportunities that teamwork provides: By dividing into teams, students learn to help each other and use their different strengths and skills. Together they can use their knowledge, enthusiasm and skills to complete the project as a team.