In Year 1, the children learnt all about the idea of ‘Extreme Exposure’ and what those words mean. The classes investigated a variety of different environments around the world such as the Arctic, desert, oceans, volcanoes and even space and discussed why these environments are considered extreme. They then talked about the challenges that cameras and technology might face, when recording in these areas. Each class then created a variety of different dioramas to represent these environments and habitats. What a super time!
In Year 2, the children used simple circuits and were challenged to either include a buzzer, bulb or motor to represent a camera, as part of their design and build process. 2RB met up with their friends in 4AR on Friday to share their learning. The children researched about extreme environments during computing lessons and posed questions which they then attempted to answer. In Year 4, the children followed a similar structure but extended this by thinking about how to adapt to that environment and preserve it. For example, one team created a device in the shape of a turtle which also collected rubbish from the ocean.
Year 5 used Google Maps to explore and capture different views of extreme locations around the world. The children worked beautifully together and showed some fantastic inquiry. The classes shared their work and enjoyed viewing each other's research, giving kind and constructive feedback. They also discussed the effects of our communication online and in the real world, linking it to their upcoming trip to a remote island.
Year 6 showed great collaboration skills as they completed their second STEAM project for the Extreme Exposure challenge. The children were tasked with the challenge of creating a camera case to survive in extreme conditions such as the Arctic, the desert or under the sea. They created dioramas of their locations and then turned their attention to inventing a camera case that would survive in these conditions. All of their designs were completely independent; their collaboration and intuition was excellent! Well done Year 6!
The STEAM activities didn't end in the classroom, in ICT the students had the chance to explore the theme further. Year 1 researched the web, looking for ocean images. The children were excited to see their images appear instantly on each other's screens and they are developing an understanding of technology which can be used to help us to collaborate. The students discussed our online communication and related it to real life. Children were able to use the “like and dislike” buttons on each other's images and many children were also able to make a kind comment on each other's work.
A great week of STEAM learning, as children continue to develop their CCP (creativity, curiosity and problem solving skills) at Dover Court.
Primary STEAM Leader