Exploring real-world challenges with STEAM
STEAM stands for Science, Technology, Engineering, Art, and Mathematics, but it equates to more than a series of subjects. Whether in the classroom or through our extra-curricular platform Global Campus, our teaching and thinking around STEAM is the key to your child learning about their impact on the world around them and how exciting the possibilities are.
You will recall that from a young age your child began to explore their surroundings and from there their perspective grew. STEAM takes this natural curiosity which students have as young learners in Early Years and Primary, through to their teenage years in Secondary School, and builds on it with a contextualised, skills-based approach to teaching. It encourages the natural instincts your child has for learning about where they are, how things work as they do, and why it matters, and asks them to apply that curiosity to solving real-world challenges.